The snail has embarked on a mysterious journey, far from familiar landscapes. Along the way, it will encounter various friendly and hostile creatures.
Your task is to help the snail reach its goal. The snail's path is unknown, just as it is unknown to you, as you both navigate through the game.
The only thing the snail knows more than you is its objective.
Gameplay
In the first three stages, you must collect a key to create a moving platform that will transport the snail across a hole. You can jump over the bee, but not the hedgehog; you must avoid it at the right moment. Also, be careful not to fall into a hole. Beyond those stages, you're left to your own devices to learn how to complete them!
A timer bar on the screen displays the amount of time remaining in order to complete the level you're currently playing. The time taken to complete the level is your score.
You control the snail using the joystick. Push the joystick left and right to move in those directions, and press the fire button to jump. When the butterfly is carrying the snail, the joystick is used for up and down movement, and the fire button for shooting.
Screenshots
Caramujo Poster Included Free!
We're including a free 10" x 14" poster with your purchase of Caramujo, featuring John Calcano's original Caramujo artwork that adorns the box, manual and label.
Additional Information
Included with Caramujo is the game cartridge, full-color, 4-page manual, a professionally printed box, and a 10" x 14" poster featuring John Calcano's newly-created artwork for the game. Caramujo is available in NTSC and PAL60 television formats. Please specify above when ordering or you will receive an NTSC cartridge by default.
Number of Players | 1 |
Controller | Joystick Controller |
Cartridge Size | 32K |
Programming and Graphics | Mirsad Sarjlic, Harold Hjou |
Cover Artwork and Box | John Calcaono (Atariboy2600) |
Additional Layout Design | G. Tony Morse |