Equivocator is an examination of the progression that closed systems make from initial conditions. It consists of two inter-related zero player games:
- The "little men run around and make algorithmic noise" game
- A 5x8 cell implementation of Conway's Game of Life
If left to itself long enough, the Conway's Game of Life will reach stasis, and you will have heard every sound effect from every Atari game ever.
Other Notes
The X and Y coordinates of the green man determine the pitch of the two oscillators. X and Y coordinates of the blue man determine the timbre of the two oscillators.
The initial Conway's Game of Life distribution of cells is derived from the length of time it takes the user to hit "reset" at the beginning of the game. Subsequent runs of Conway's Game of Life are derived from the current X and Y coordinates of the two little men.
"Random" directions that the little men run are calculated from the number of "live" cells in the current Game of Life.
Difficulty Switch Settings
- Left: B, Right: B - The little men do not interact with the Conway's Game of Life playfield.
- Left: A, Right: B - The little men can bounce off the Conway's Game of Life cells or get trapped inside them.
- Left: A, Right: A - The little men can bounce off the Conway's Game of Life cells or get "spit out" if they get trapped inside the cells.
Screenshots
Additional Information
Equivocator includes cartridge only, no manual or box is included. Equivocator supports the NTSC television format.
Cartridge Size | 16K |
Programming | Colbeck Labs |