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FailSafe

FailSafe

Regular price $35.00
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The War Continues...

After the successful elimination of the terrorists and their missile silo complexes, we have heard through various sources that they have relocated, and have doubled their security! Once again you must invade enemy territory and prevent the missile launching aimed at Washington D.C. and stop the terrorists once and for all!

In FailSafe you must make your way through five different terrains in search of the Depot where you will pick up Fail-Safe clues. One letter in the code, in its correct position, appears in the center of your fuel gauge. The sixth terrain is the most dangerous of all - the missile silo is heavily guarded by all enemies, including a mine field! If you make your way past that, you will have to enter the four-digit hexadecimal code to stop the launch and save the world. Do that, and you will start over in a more difficult environment. Otherwise...

Along the way you will encounter more accurate jeeps, cruise missiles, stationary shooters, pill boxes, and even the terrorists themselves, hiding behind bunkers! Don't worry though, the U.S. has dropped helpful packages which are unfortunately guarded by these enemies. But once you destroy them, the packages are yours for the taking! They will come in these forms:

  • (F) Freeze Enemy - these will jam the enemy radar and halt them for a period of time.
  • (I) Invincible - your tank will be invulnerable to enemies and their fire, but it only lasts for a few seconds, so be quick!
  • (S) Speed - gives your tank a temporary speed boost, making it capable to plow through trees, towns and water like they were open road.
  • (D) Distance - your tank will be able to shoot much farther distances than your enemies, for a short period of time.

When these power ups are about to run out of their power, your tank will begin to flash. Make sure you get to safe ground!

FailSafe is a new Atari 7800 homebrew game by Bob DeCrescenzo (aka, PacManPlus), who has a stellar track record in releasing a variety of high-quality arcade ports under his belt. FailSafe is an unofficial sequel to Atari's original game Countermeasure for the Atari 5200. In February 2010 AtariAge held a FailSafe Label Contest to solicit artwork for FailSafe's cartridge and manual. We had 50 great submissions, with the winning label submitted by AtariAge users Jah Fish and Nonner242.

Includes cartridge and eight-page, full-color manual. Available in NTSC and PAL television formats, please specify above when ordering.

Get a FailSafe Box!

FailSafe BoxFailSafe Box

If you'd like a boxed copy of FailSafe, please select "Box Upgrade: Yes" at the top of the page before adding FailSafe to your cart. Our boxes are professionally printed and include a box insert to hold your FailSafe cartridge in place. We want you to play our games, so we have not sealed or shrinkwrapped the boxes in any way, allowing you easy access to the game cartridge and manual.

These boxes are the same size as boxes Atari produced for their games "back in the day". They look great sitting on a shelf with your other boxed homebrew games, or alongside games from the classic Atari 2600 library. We only have a limited number of boxes for each game, and there is no guarantee they will become available again once our supplies are exhausted. Click on the images to the right to see larger photos of the box.

Author Bob DeCrescenzo
Artwork Jah Fish, Nonner242 and Stug Meister
Number of Players 1
Controller Joystick
Cartridge Size 48K

Customer Reviews

Based on 8 reviews
38%
(3)
50%
(4)
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13%
(1)
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M
Mnr. en Mev. D.M. Clohesy
Review

Ja, so okey dokey, here's another review from Danie, the old Boer forced from his native lands but now living in Australia with a new wife but no blerrie farm! Well, let me tell you something, a Boer without a farm is no Boer at all and my Atari 7800 hobby has helped me cope especially AtariAge. I'll just say it; "Failsafe" was my first homebrew disappointment. I was quite honestly expecting the "sequel" to "Counterstrike" as the packaging alludes but this is a stunted, slowed-down version with fewer features! Look man, I'm a fan of "Crazy Brix" by the same programmer and I was actually drawn to the simplistic, 5200-style graphics but unlike the incredible "Counterstrike" the play is confined to a single-screen-high area, which tediously scrolls horizontally only. I'm no programmer but why cannot your turret rotate? Similar to "Counterstrike", holding down Button 2 with the joystick would have given this game more replay value.
Please understand, maybe some of you thnk I'm too critical but we Afrikaners are a plainspeaking tribe and living in Australia a game isn't $30 to $50, we pay nearly AU$100 for each title so I'll be as honest as I like without being a dumkop you hear.
Ja, and one other thing which disgruntled my sense of aesthetics in displaying all my Complete-With-Manual-In-Box PAL collection is my annoyance at whoever approved the SIDE LABELS on the box. They're blerrie UPSIDE DOWN! Just like a book, a title is read from the top to the bottom. It's fundamental typesetting!
Not to worry, I love AtariAge and will continue to support this amazing company. By the way, the Super Twin 78 is INCREDIBLE. And just imagine how much it cost for me! WORTH IT!
Totsiens from Danie.

D
Dan Wolak
Review

Failsafe is a 2009 sequel to the Atari 5200 game, Countermeasure. I hadn't played either game until just a couple years ago, when I was going through a list of 7800 titles I had for my Prosystem emulator and stumbled across this one. I'm glad I gave it a try because this is a really fun tank game, right up there with Combat and Beach-head! Bob Decrescenzo did a great job, adding different power-ups and a simpler control scheme, making this game easier to play and more arcade-like than Countermeasure, while still retaining the old 8-bit SSI/Avalon-Hill wargame style of graphics. It won't blow your socks off, but gets the job done. There are 3 skill levels, although the game is quite challenging and I still haven't finished it on Novice. Also, the manual and label artwork are very nicely done. Definitely give this one a try!

J
Joel Ressler
Review

I've had this game for a while. I found it pretty enjoyable as a reasonably long (by 7800 standards) combat campaign with variety, power ups, and an interesting code system to beat the game. As others have stated, it is rather slow, but I think there's enough enemies to keep you busy and enjoying the game. The game's difficulty does jump significantly near the end of the game. Planes that attack while your movement is very restricted by obstacles. There are also land mines that are barely visible on the CRT TV I use with my old systems. At first I didn't even know why my tank was exploding. Overall, it's an enjoyable game and fills an under represented niche in the 7800 library. But since I beat it, I haven't felt much temptation to go back.

F
Funkmaster V
Review

I know some people don't dig how slow this game is, but I love it's deliberate pace. I never owned a 5200, and ALWAYS was a little green that the 7800 never had "Countermeasure" in the library. Now. we are stylin' and profilin' with this take on that game. This is a heady, unique shooter that you need to try.

J
Jonathan Clark
Review

I chose to buy this game because it was one of the few homebrews for the 7800 that is not an arcade port. I love the arcade, but there are many ways to play those games, so I wanted to go for something a little more original.

I had also never played Countermeasure, so I took the time to play it for a couple of hours before playing Failsafe.

There are a lot of updates here and super fans of C'measure (if there are any) may not appreciate some of the changes. Probably the most notable difference is that rotating your tank turret is gone. You only use one button in this game (fire) and your tank always fires forward.

Probably the only thing that I missed from C'measure was the fact that you can't guess the code as frequently. Instead, you must play through 6 long stages before getting your first (and only) opportunity to guess. This isn't all bad as the challenge presented by each stage is welcome, but it almost makes the code irrelevant as you are bound to have received all digits by the end of your run. This also means that if you are running out of time, you have no option to force a guess.

The challenge is about right in this game - you'll be able to guess the code and complete your run on the easiest level, but l was not able to complete a run on even the intermediate level (yet). Graphics are colorful and detailed enough while retaining some basics from the original. Sound is nothing spectacular and may have been better on the 5200. That shouldn't be a surprise to anyone who knows the specs of the two systems.

Overall, I'm happy with Failsafe, it delivers a unique experience for a console that had very few, and it honors Atari's roots by providing a sequel to a game that was itself probably the best attempt at a one player sequel to Combat.