"In the Irata solar system lies the planet Stella. It is surrounded by an energy belt. In this belt there live space oysters. They make good food, so there are other outer space creatures living among them, that eat the oysters..."
Oystron started life as an exercise in Atari 2600 programming regarding how to reuse a sprite to put more objects on the screen. It eventually morphed into a game that borrows elements of Sinistar, Defender, and Rip-Off. Your objective in Oystron is to shoot the Space Oysters and convert them to pearls, collecting the pearls and then depositing them into the Pearls Zone. Enemies will attempt to steal the pearls once they reach the left edge of the screen, so you must act quickly!
Near the end of each level the Oystron Phase begins, where the Oystron enters the screen and you must kill him by dropping bombs, trying not to let him get away. The game also includes a Warp Phase, where you travel at high speed between Space Oysters and enemies.
Supports both NTSC and PAL television formats. Includes cartridge and manual.
Author | Piero Cavina |
Number of Players | 1 |
Controller | Joystick |
Cartridge Size | 4K |
Label Design | Piero Cavina |