The Time Traveller
When I travelled to the future, I was expecting to see flying machines and cities that reached far into the sky. Instead I found ruins. Mankind had withered away and devolved into the Eloi, a feeble humanoid people. Their saving grace was that they were kind and welcoming, and truthfully I was glad for their company.
When the first night of my visit fell, I became acquainted with humanity's other new children, the Morlocks. They are the feared shadows that stalk the night in this age. They prowl relentlessly, until they can satisfy their taste for human flesh.
Last night the Morlocks took away my Eloi companion, Weena. My poor sweet Weena. One moment she had been playfully sticking flowers into my pockets with her tiny hands, and the next moment claws were dragging her away into the eternal darkness.
Morning has now dawned, and I swear I will destroy this filthy Morlock scourge. I will fix this horrible thing time has done to humanity. I will avenge my Weena.
- the Time Traveler
Gameplay
Your goal is to shoot all of the Morlock enemies, avoid being shot, and protect the four humanoids that eventually appear in each level.
If you happen to lose all humanoids in a level, the lights will go out. In the dark the enemies will become more agressive, and an invincible hulking enemy will tirelessly hunt you down, until the level is complete. Shooting at the hulk will push him back, but only a little.
If the brain enemy manages to touch a humanoid, it will be converted into a killer prog. The prog will race through the battlefield after you until you shoot it, or it kills you. Periodically you'll need to reload ammunition. An alarm will sound when you have ten bullets left, and you'll see a pack of replacement ammunition appear on the battlefield. Touch the ammunition to reload.
A destroyed enemy will sometimes leave behind a smart bomb. If you touch the smart bomb before it disappears, each enemy on the battlefield will be destroyed.
Every two levels you'll encounter the challenge stage, where four waves of enemies will race across the screen in differing patterns. If you manage to shoot all of the enemies in the challenge stage, you'll earn an extra life!
Screenshots
Dual Joystick Support
If you have two joysticks that are suitably anchored, you can switch T:ME Salvo into "2Stick" mode at the title screen. When using this mode, the left stick moves the player, and the right stick controls the shooting direction, similar to the arcade game Robotron: 2084.
AtariVox Support
T:ME Salvo supports saving its high score table to either the Atari 7800 High Score Cartridge, or the AtariVox/SaveKey devices. If you have both the High Score Cartridge and AtariVox/SaveKey peripherals, T:ME Salvo will use the AtariVox/SaveKey as the preferred saving device, due to its larger save space and portability. T:ME Salvo also supports the AtariVox voice function and speaks several phrases throughout the game.
Additional Information
T:ME Salvo includes a game cartridge and full-color, 8-page manual.
Get a T:ME Salvo Box!
If you'd like a boxed copy of T:ME Salvo, please select "Box Upgrade: Yes" at the top of the page before adding T:ME Salvo to your cart. Our boxes are professionally printed and include a box insert to hold your T:ME Salvo cartridge in place. We want you to play our games, so we have not sealed or shrinkwrapped the boxes in any way, allowing you easy access to the game cartridge and manual.
These boxes are the same size as boxes Atari produced for their games "back in the day". They look great sitting on a shelf with your other boxed homebrew games, or alongside games from the classic Atari 2600 library. We only have a limited number of boxes for each game, and there is no guarantee they will become available again once our supplies are exhausted. Click on the images to the right to see larger photos of the box.
Number of Players | 1 |
Controller | 1 or 2 Joysticks |
Cartridge Size | 48K |
Code and Design | Mike Saarna |
Label/Cover Art/Manual | Corey Kramer |